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 Design Notes: January 14th, 2008

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Chr0m3w0lf
[PSM] Phail Site Master
[PSM] Phail Site Master
Chr0m3w0lf


Posts : 78
Join date : 2009-01-13
Age : 30
Location : Minnesota

AQW Info
Level Level: 20
Class Class: Paladin R:8
Gold Gold: 1,031,110

Design Notes: January 14th, 2008 Empty
PostSubject: Design Notes: January 14th, 2008   Design Notes: January 14th, 2008 EmptyThu Jan 15, 2009 9:36 am

Lots of things!
Golden Phoenix Egg about to hatch!
The egg is starting to shake and rattle. This month's Super Mega Ultra Giga Rare (see proposed rarity guide below) pet, the Golden Phoenix is going to hatch! This pet will only be available until the end of January.

Intro to the Game
The Main Storyline is preparing to start. We are currently working on the quests and cutscenes for the intro which may live on Friday. Cross your fingers for us! Also, Miltonious's new armor shop is almost ready and features a ton of new armors to customize your character with.



This is actually... "ShadowFall"
I called it Swordfall a while ago on the design notes by mistake. This screenshot is technically a spoiler (My fault!) because ShadowFall does not exist yet, and will not until the third Storyline release. So pretend you did not see this... and remember, the really fun part is finding out how/what/why everything happens!

Combat improvements coming
In the next major game update, Healers will start getting credit (and aggro) when healing a target who is in combat. This is a major improvement for those of you who enjoy helping others with your healing skills. Also, monsters will receive diminishing returns. At first this might sound like the monsters are getting a buff -- which they are. Skills like stun will only work on a monster a limited number of times. Because this solves the exploit of permanantly stunning a target that we saw back in Beta, will can finally put skills like stun/sleep/fear/etc back into the game!

Proposed Rarity Guide
Every item in the game will be assigned a proper rarity better describing what the item is. Please let me know if you think this is ok on the forums. Please keep in mind, that this is chart is for rarity, not power.

0 Junk
1 Silly/Wierd/Bizzare
2 Unidentified
5 Common (Easy to get)
10 Uncommon (Semi easy to get)
20 Rare (Hard to get)
30 Seasonal Rare (Only available during holiday)
50 Event Rare (Only available during event)
60 Collectors (Special items)
75 Epic (Super hard to get... or insanely powerful)
80 Ultra Rare (Super hard to get in a special event or holiday)
90 Legendary Item (Retired and no longer available in game)
100 Super Mega Ultra Giga Rare (Never available again)
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Design Notes: January 14th, 2008
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